Planned movement sequences for actors, extras, or objects on screen, covering dance, fight scenes, and complex group blocking.
Technical Details
Choreographic notation is done using Ground Plans with grid measurements (usually 1:50 scale), in which movement lines, stop points, and gaze directions are indicated. For fight scenes, the standard safety distance between actors is at least 15 cm for simulated blows. Dance choreographies are organized into 8-count structures (32 beats per phrase), while action sequences are often rhythmized in 4/4 time. Paths are fixed using markings (Tape Marks) on the floor, with T-shaped markings for stop positions and arrows for movement directions.
History & Development
The first documented film choreography originated in 1895 in Lumière's footage, where workers were deliberately positioned for the camera. Busby Berkeley revolutionized camera choreography in 1933 with "42nd Street" through geometric formations of up to 200 dancers. Stanley Kubrick established precise notation of camera movements in relation to actor movements in 1975 with "Barry Lyndon," using scene times of up to 3 minutes without cuts. Digitalization since the 1990s has enabled pre-visualization software like Maya or FrameForge for three-dimensional movement planning.
Practical Application in Film
In "Goodfellas" (1990), Scorsese choreographed the famous Copacabana shot over 184 seconds with 47 different actor positions. Action films like "John Wick" (2014) use Fight Choreography with an average of 15 movements per 10-second sequence. In musical film adaptations, playback speeds of 23.976 fps are precisely matched to the choreography rhythm. The workflow includes: Blocking rehearsals (2-3 days), Marking runs (1 day), Full-intensity rehearsals before shooting begins.
Comparison & Alternatives
Choreography differs from Blocking through its rhythmic component and precise timing structure. While Blocking establishes basic positions, Choreography defines the exact movement dynamics. Stunt Coordination focuses on safety aspects for high-risk movements. Since the 2000s, Motion Capture has replaced traditional choreography notation in VFX-intensive productions, but still requires basic choreographic planning for the reference performance of the actors.