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Loudness / Perceived Loudness / Program Loudness
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Loudness / Perceived Loudness / Program Loudness

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lufs loudness normalization dynamic range true peak

The subjective perception of audio volume as experienced by the human ear – measured using standardized algorithms (LUFS/LKFS) that approximate human hearing, distinct from simple peak or RMS measurements, and essential for broadcast compliance and consistent listening experiences.

What is Loudness?

Loudness is the subjective perception of audio volume by the human ear. It differs from technical level measurements because it accounts for how humans actually perceive sound.

Basic Principles

AspectDescription
DefinitionPerceived loudness
MeasurementLUFS/LKFS
BasisPsychoacoustics
Difference fromPeak, RMS

Loudness vs. Peak

AspectLoudnessPeak
MeasuresPerceptionMaximum value
TimeframeIntegratedInstantaneous
Frequency WeightingYes (K-Weighting)No
RelevanceListening experienceClipping

Psychoacoustic Fundamentals

PhenomenonDescription
Fletcher-MunsonFrequency-dependent perception
Temporal IntegrationShort-term vs. Long-term
MaskingLoud sounds cover quiet tones
DynamicsPerception of contrasts

Measurement Algorithms

StandardDescription
ITU-R BS.1770International standard
K-WeightingFrequency curve
GatingExcluding silence
True PeakInter-sample peaks

K-Weighting

Frequency RangeInfluence
Deep Bass (<100Hz)Reduced
Bass (100-500Hz)Slightly reduced
Mids (500-4kHz)Neutral
Highs (>4kHz)Slightly boosted

Measurement Types

TypeTime WindowApplication
Momentary (M)400msCurrent loudness
Short-term (S)3sShort passages
Integrated (I)OverallProgram loudness

Loudness Units

UnitDescription
LUFSLoudness Units Full Scale
LKFSLoudness K-weighted Full Scale
LULoudness Unit (relative)
dBTPTrue Peak

Target Values

ApplicationTarget Loudness
Broadcast TV-24 LKFS
Streaming-14 LUFS
CinemaDialogue-based
Podcast-16 to -19 LUFS

Loudness Range (LRA)

RangeDescriptionExample
<5 LUVery compressedPop mastering
5-10 LUModerateRock, Pop
10-20 LUDynamicFilm
>20 LUVery dynamicClassical

Measurement Tools

ToolType
WLM PlusPlugin
Youlean Loudness MeterFree Plugin
Nugen VisLMProfessional
iZotope InsightSuite

Gating

TypeThresholdFunction
Absolute Gate-70 LUFSIgnore silence
Relative Gate-10 LUQuiet passages
CombinationBothStandard ITU

Practical Application

StepDescription
1Create mix
2Measure loudness
3Adjust gain
4Check True Peak

Loudness War

AspectDescription
ProblemMastering louder and louder
ConsequenceLoss of dynamics
SolutionNormalization standards
TodayStandards end the war

Streaming Normalization

PlatformMethod
Spotify-14 LUFS Target
YouTube-14 LUFS Target
Apple Music-16 LUFS
TidalVariable

Cinema Context

AspectDescription
Reference85 dB SPL
Dialogue-31 LKFS
DynamicsHigh range
MeasurementDialogue-based

Dialogue Loudness

ParameterDescription
AnchorDialogue as reference
IntelligibilityClarity
BalanceWith music/SFX
ConsistencyAcross scenes

Common Mistakes

MistakeSolution
Too loudWill be normalized down
Too quietWasted headroom
InconsistentAutomatic adjustment difficult
True Peak OverUse a limiter

Best Practices

PracticeReason
Measure earlyIdentify problems
Know the target valuePlatform-specific
Preserve dynamicsMusicality
Consider True PeakCodec headroom

Today

Loudness management has become standard in professional audio production. With the introduction of EBU R128 and ATSC A/85, there are clear guidelines that improve the viewer experience. Streaming platforms normalize automatically, meaning overly compressed, loud mixes no longer have a competitive advantage – good sound wins over pure level.

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