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Live Link / Unreal Live Link / UE Live Link
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Live Link / Unreal Live Link / UE Live Link

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virtual production motion capture livelink face unreal engine

Epic Games' plugin framework for streaming real-time data into Unreal Engine from external sources – including motion capture systems, virtual cameras, face tracking, control surfaces, and other animation data, enabling immediate preview and recording of performances in virtual production environments.

What is Live Link?

Live Link is Epic Games' plugin framework for Unreal Engine that streams real-time data from external sources into the engine. It forms the backbone for virtual production, motion capture, and interactive preview systems.

Basic Principle

AspectDescription
FunctionReal-time data streaming
PlatformUnreal Engine
ProtocolUDP-based
LatencyMinimal (ms range)

Supported Data Sources

SourceApplication
Motion CaptureVicon, OptiTrack, Xsens
Face TrackingiPhone, ARKit
Virtual CameraiPad, iPhone
Control SurfacesLighting consoles, faders

Architecture

ComponentFunction
SourceData source (external)
SubjectIndividual data stream
PluginSource-specific
ClientUnreal Engine

Motion Capture Integration

SystemLive Link Support
ViconNative Plugin
OptiTrackMotive Plugin
XsensMVN Plugin
RokokoStudio Plugin

Virtual Camera

FeatureDescription
vCam AppiOS application
TrackingDevice to UE camera
PreviewReal-time on device
RecordingTake-based

Face Tracking

MethodDescription
ARKitiPhone TrueDepth
LiveLink FaceDedicated app
Audio2FaceNVIDIA integration
FacewareProfessional

Workflow

StepDescription
1Activate plugin
2Configure source
3Assign subject
4Receive animation

Subject Types

TypeData
AnimationSkeleton poses
TransformPosition/Rotation
CameraCamera parameters
LightLight values

Retargeting

AspectDescription
Source SkeletonMocap rig
Target SkeletonUE Character
MappingBone assignment
PreprocessingFilters, offsets

Blueprint Integration

FunctionDescription
Get SubjectsAvailable sources
EvaluateCurrent data
RecordStart recording
PlaybackPlayback

Timecode

AspectDescription
SyncGenlock/Timecode
ProviderExternal signal
RecordingWith Timecode
PlaybackSynchronized

Virtual Production Setup

ElementFunction
nDisplayLED wall cluster
Live LinkTracking data
GenlockCamera sync
TimecodeRecording sync

Presets

Preset TypeApplication
Source PresetsSource configuration
Subject PresetsAssignments
Retarget AssetsBone mapping
Animation BPProcessing

Latency Optimization

MeasureDescription
Buffer SizeMinimal
NetworkDedicated LAN
TimecodeGenlock
InterpolationOptional

Troubleshooting

ProblemSolution
No SubjectFirewall, network
JitterAdjust buffer
DriftCheck Timecode
LagOptimize network

Plugins

PluginApplication
LiveLinkViconVicon systems
LiveLinkOptiTrackOptiTrack
LiveLinkXRXR headsets
LiveLinkOSCOSC protocol

Recording

AspectDescription
Take RecorderRecord in UE
SequencerSave animation
Level SequenceFor playback
BakingFinal animation

Best Practices

PracticeReason
Dedicated NetworkStability
Timecode SyncMulti-source
Test before ShootIdentify issues
Backup RecordingSafety

Today

Live Link has become the standard technology for real-time workflows in Unreal Engine. From small indie projects with iPhone tracking to large virtual production stages with professional mocap systems, the ability to seamlessly integrate external data streams is revolutionizing film and game production alike.

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