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LiveLink Face / Live Link Face App / ARKit Face Capture
VFX · Technique

LiveLink Face / Live Link Face App / ARKit Face Capture

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Epic Games' free iOS app that captures facial motion data from iPhone's TrueDepth camera and streams it in real-time to Unreal Engine via Live Link – enables accessible facial performance capture for MetaHumans, digital characters, and virtual production without expensive dedicated hardware.

What is LiveLink Face?

LiveLink Face is Epic Games' free iOS application that utilizes Apple's TrueDepth camera to capture facial movements in real-time and stream them to Unreal Engine via Live Link. It makes professional facial performance capture accessible to everyone.

Basic Principle

AspectDescription
TechnologyApple ARKit TrueDepth
Blendshapes52 ARKit Shapes
TransmissionLive Link Protocol
ReceiverUnreal Engine

Hardware Requirements

ComponentSpecification
iPhoneX or newer (TrueDepth)
iPad ProWith Face ID
iOS14.0 or higher
NetworkWiFi, same LAN

ARKit Blendshapes

CategoryExamples
EyeseyeBlinkLeft, eyeLookUp
EyebrowsbrowInnerUp, browDownLeft
MouthmouthSmileLeft, jawOpen
Nose/CheeksnoseSneerLeft, cheekPuff

App Features

FeatureDescription
PreviewReal-time facial visualization
TimecodeSync option
RecordingLocal recording
Multi-SourceMultiple devices

Setup Workflow

StepDescription
1Install app
2Enable UE Live Link
3Establish IP connection
4Assign character

Unreal Engine Setup

StepAction
PluginEnable Live Link
SourceAdd Apple ARKit
SubjectSelect device name
Animation BPProcess blendshapes

MetaHuman Integration

AspectDescription
Direct DriveAutomatic mapping
RetargetingMinimal needed
QualityVery good
SetupFast

Animation Blueprint

NodeFunction
Live Link PoseReceive data
Blend PosesMerge
Morph TargetDeform mesh
Post ProcessPost-processing

Calibration

AspectDescription
Neutral PoseFace relaxed
Head PoseCalibrate optionally
OffsetAdjust
ResetDuring session

Recording Options

MethodDescription
In-AppLocal recording
Take RecorderRecord in UE
SequencerDirectly to Level Sequence
ExternalSync with timecode

Timecode Sync

AspectDescription
NTPNetwork time
TentacleExternal device
ManualClap-based
PrecisionFrame-accurate

Head Tracking

FeatureDescription
PositionXYZ translation
RotationHead rotation
CombinationWith blendshapes
ApplicationCharacter moves

Optimization

MeasureDescription
LightingEven, bright
Distance30-60cm optimal
StabilityFix iPhone
Network5GHz WiFi

Multi-Performer

SetupDescription
Multiple iPhonesParallel possible
SubjectsNamed by device
AssignmentTo different characters
SyncVia timecode

Comparison to Professional Mocap

AspectLiveLink FacePro System
CostiPhone available$$$$
QualityVery goodBest
MarkersNoneOften needed
SetupMinutesHours

Limitations

AspectDescription
Resolution52 blendshapes
PrecisionGood, not perfect
OcclusionHands interfere
LatencyMinimal, but present

Use Cases

ApplicationDescription
PrevizFast animation
Indie GamesAffordable solution
Virtual ProductionReal-time characters
TrainingLearn mocap

Troubleshooting

ProblemSolution
No connectionFirewall, same LAN
Tracking lostCheck lighting, distance
JitterSmoothing in BP
Lag5GHz WiFi

Audio Recording

AspectDescription
In-AppRecord audio simultaneously
SyncTo blendshapes
ExportWith animation
Lip SyncPost-processing

Export Formats

FormatApplication
CSVRaw Blendshape Data
TakeUE Sequencer
USDPipeline export
FBXVia UE Baking

Best Practices

PracticeReason
Good lightingTracking quality
Stable mountingLess drift
Neutral calibrationClean starting point
Test recordingsBefore important takes

Today

LiveLink Face has democratized facial motion capture. What previously required expensive marker-based systems or dome setups is now possible with an iPhone. For indie developers, previz, and even many professional applications, the app delivers impressive results at a fraction of the previous cost.

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