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Mari / Foundry Mari / Mari 3D
VFX · Software

Mari / Foundry Mari / Mari 3D

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substance painter texturing look dev

Foundry's industry-standard 3D texture painting software – designed for high-resolution, multi-channel texture work on complex assets in film VFX and game development, capable of handling UDIM workflows with thousands of textures on models with billions of polygons.

What is Mari?

Mari is Foundry's industry-standard software for 3D texture painting. Developed at Weta Digital for Avatar, Mari is now the standard for high-resolution texture work in film VFX and game development.

Core Principles

AspectDescription
Function3D Texture Painting
ManufacturerFoundry
OriginWeta Digital (Avatar)
Target AudienceFilm VFX, Games

Key Features

FeatureDescription
3D PaintingDirectly on geometry
UDIM SupportMulti-tile workflow
High Resolution32K+ textures
ProceduralNode-based layers

Why Mari?

RequirementMari Solution
High ResolutionBillions of pixels
Complex AssetsThousands of UDIMs
Film DeadlinesRobust performance
PipelineIndustry Standard

UDIM Workflow

AspectDescription
Multi-TileMultiple UV spaces
ScalingResolution per tile
Naming1001, 1002, etc.
ExportTile-based

Layer System

TypeFunction
Paint LayersManual painting
ProceduralAutomatically generated
AdjustmentCorrections
GroupOrganization

Channel Types

ChannelUsage
DiffuseBase color
SpecularShininess
Bump/NormalSurface detail
DisplacementGeometry

Brush System

FeatureDescription
Custom BrushesCreate your own
StencilsProjection
StampsDetail elements
SymmetryPaint mirrored

Projection Painting

MethodDescription
CameraProject from photo
Triplanar3 axes
UVStandard mapping
PtexUV-less

Node Graph

ElementFunction
Procedural NodesGenerative textures
Filter NodesProcessing
Blend NodesCombining
OutputExport configuration

Performance

FeatureDescription
GPU RenderingFast preview
Out-of-CoreHandle large data
CachingOptimized
Multi-ThreadingCPU utilization

Pipeline Integration

ToolIntegration
MayaPlugin
HoudiniExchange
NukeFoundry Suite
KatanaLookdev

Export Formats

FormatUsage
EXRFilm standard
TIFFHigh quality
TX/TEXRender-optimized
PNGWeb/Games

Mari vs. Substance

AspectMariSubstance Painter
ResolutionHigherLimited
ComplexityMassiveMedium
ProceduralNode-basedIntegrated
GamesLessStandard

Typical Workflows

Asset TypeApproach
CharacterMulti-UDIM, Detail
EnvironmentTiling, Projection
CreatureOrganic, Procedural
Hard SurfaceLayered, Masks

Lookdev Integration

PhaseDescription
TexturingIn Mari
ShaderIn DCC
ReviewTurntable
IterationBack and forth

Version Control

AspectDescription
Project FilesVersioned
ExportsNamed
BackupAutomatic
CollaborationPipeline tools

Hardware Requirements

ComponentRecommendation
GPUHigh-end NVIDIA
VRAM16GB+
RAM64GB+
StorageSSD, ample space

Training

ResourceDescription
Foundry LearnOfficial
FXPHDCourses
YouTubeTutorials
Studio TrainingInternal

Best Practices

PracticeReason
Layer OrganizationClarity
Non-DestructiveFlexibility
Regular SavesSafety
Export PresetsConsistency

Today

Mari remains the gold standard for texturing in high-end VFX. While Substance Painter dominates the gaming sector, Mari is indispensable for film productions with extreme resolutions and complex assets. Its integration into Foundry's pipeline suite (with Nuke and Katana) makes it the top choice for studios worldwide.

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